UNTITLED (TBD)
PERSONAL PROJECT
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Start Date: June, 2025
Software: Unreal Engine 5​
Project Goal:
Create a dynamic coastal environment that showcases the transition of lighting over time
(from day to sunset) while incorporating a variety of surface types and subtle animated elements to enhance realism and atmosphere.
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Key Objectives
1) Lighting Progression:
-Simulate natural daylight progression from mid-day to golden hour and into sunset.
-Use time-of-day lighting to emphasize environmental mood and depth.
-Ensure shadows and reflections adapt accurately with the light direction and intensity changes.
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2) Surface Variety:
-Integrate multiple terrain materials to demonstrate light interaction on different surfaces:
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Water: Real-time reflection/refraction with changing sky and light angle.
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Wet Sand: Subtle sheen and darker coloration closer to waterline.
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Dry Rocky Sand & Cliffs: Variation in roughness, albedo, and ambient occlusion to convey natural texture and depth.
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3) Ambient Animation:
-Introduce subtle life through an animated idle seagull.
-Purpose: Enhance immersion and visual interest without distracting from the primary lighting study.​


